Celebrate 20 years and counting with the global Games for Change community at the organization’s flagship festival, Tuesday, July 18 through Thursday, July 20, 2023, at the Times Center in New York City. During the multi-day in-person event, industry experts will share research and retrospectives on the evolution of impact gaming, perspectives on where we are now, and predictions for the global future of games and immersive media across education, health and wellness, civic engagement, environmental sustainability, and more. This year, the XR for Change Summit will also return as a full-day event, highlighting the cutting-edge immersive experiences that are unlocking new pathways for social impact.
Games for Change is the leading advocate of games for social impact. Games for Change hosts a multitude of programs and events throughout the year, including a dynamic G4C Learn program, which includes the G4C Student Challenge (a game design program and competition which bridges students’ passion for video games with civic engagement by focusing on issues affecting their communities) and Game Exchange (a virtual exchange program for teens in the United States, Bahrain, Israel, and the United Arab Emirates around game design).
Festival registration will open in early 2023. You can learn more at https://festival.gamesforchange.org/
Games for Change Festival 2023
2023 Games for Change Award Winners
The JED Foundation’s Youth Metaverse Report
2023 Games & SDG Summit (July 17)
2023 Games for Change Festival Day One (July 18)
2023 Games for Change Festival Day Two (July 19)
2023 XR for Change Summit (July 20)
G4C Special Awards Winners Assets
G4C Festival 2023 Assets
G4C Festival 2023 Speaker Assets
G4C Festival 2023 Announcements
About Games for Change
Founded in 2004, Games for Change is a 501(c)3 nonprofit that empowers game creators and social innovators to drive real-world impact through games and immersive media. We convene industry experts through our annual Games for Change Festival, inspire youth to explore civic issues and STEAM skills through our Student Challenge, and showcase leading impact-focused games and immersive experiences through live Arcades for the public. G4C brings together organizations and individuals to grow the field of impact games, incubate new projects, and provide venues for the exchange of ideas and resources.
Susanna Pollack is the President of Games for Change, the leading global advocate for the power of games and immersive media as drivers of social impact. In her role there, she produces the annual Games for Change Festival, the largest industry-facing gaming event in New York, dubbed by national media as “the Sundance of video games.” The event attracts industry leaders across game design, emerging technology, media, foundations, government agencies, academia, and brands. In 2017, Susanna launched XR for Change to focus on building a community of practice around how immersive technologies are offering radical new ways to improve lives.
Susanna works also closely with organizations that are actively pursuing digital games and immersive media to further their public or CSR mission. For clients, including American Express, Verizon, Princeton University, AT&T, United Nations, Carnegie Foundation, MacArthur Foundation, Ad Council, and Smithsonian Museum, she has initiated dozens of programs to advance the games and immersive media for good sector. As an Executive Producer, Susanna spearheads impact media projects, bringing together award-winning creators with mission oriented organizations. Current projects include 38 Minutes a partnership with renowned studios Archer’s Mark and Atlas V and Princeton University’s Science and Global Security Department, Oculus and MacArthur Foundation. The VR experience highlights the issue of nuclear security risk through immersive storytelling.
With a commitment to learning and education, Susanna also developed a portfolio of programs that advance the use of games and immersive media in learning. She launched the G4C Student Challenge with the NYC Department of Education in 2015 which now a national program that reaches 10,000 students annually. The program has attracted world-class partners including the New York Times, NYC Mayors Office, ACLU, General Motors, Truth Initiative, National Geographic to offer a games design challenge to underserved middle and high school students across the country. For Verizon, she led the development of an XR Hackathon program that is currently being rolled out to 20 Verizon Innovation Schools over the next 2 years.
Prior to Games for Change Susanna worked across both the commercial and public sector. Over a 14 year period, Susanna held various senior level positions at BBC Worldwide Americas, including SVP of the US television distribution division where she led a team of 20 to raise $50m annually from coproduction and sales of BBC’s award winning documentaries and scripted content. She was also SVP of BBC Worldwide’s Children’s where she led the strategy of all youth related initiatives in the US including channel and IP development.
Games for Change – Social
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